About This GameControl two avatars at the same time,connect them with lasers and clothesline endless waves of grumpy geometrical shapes to conquer the leaderboard! Interactive AudioMany game elements are synchronized to the music, which in turn reacts to gameplay events. The sound effects are part of the music and adapt when you pick a musical style from the small selection of interactive Sound Sets.Unique Control Scheme and Gesture-Driven Special AbilitiesIt's all about the mind-splitting controls, the challenge they present and the intense satisfaction of gradually mastering them! Cool moves trigger cool abilities, similar to fighting game special moves:Solo & Couch Co-op ModesCurrently there is the main single-player Arcade Mode as well as a local Co-op Mode. (More game modes are planned, c.f. Early Access info ) a09c17d780
English
Holy\u2665\u2665\u2665\u2665\u2665\u2665this game is a hell of a mind braker. Hotfix 0.7e: Mini Stun Duration:
I'm excited to share this update with you. It is mainly about the music and the synchronized visual effects. As always, you can choose to stick to the previous version by selecting it in the beta branch. There are only insignificant balance changes, so the leaderboards won't reset this time. At some point I'd like to do an in-depth devblog post about the game's audio systems and how it all works, but for now here's the update notes: New Features:
New Content:
Bugfixes:
What's Next? I'm thinking I'll finally tackle the third game mode, "Progress Mode" for the next update. I intend to squeeze in a smaller update before that so it's not such a long wait, since I also will invest a bit of time in the Nintendo Switch port in the next two weeks. I'm looking forward to doing another big audio pass and iterate in the future, because there's still a lot of unused potential in the existing systems (and some rough edges).. Open Alpha Weekend Coming Up!: This weekend, (August 4th and 5th), there will an Open Alpha where you can give the game a go and at the same time help me find bugs and other issues before the proper Early Access launch. In the end this is happening as a separate time-limited free-to-play app that will unlock here: Edited, as the app is no longer online . What's Next? Early Access Plans: Hi all, Before PAX starts tomorrow, I thought I'd share some more info about what Early Access development will look like in the coming months: Types of Updates and Frequency I'm expecting to do regular updates on a more or less monthly schedule. In between those, there may be hotfixes if necessary. There will also be a beta branch where you can occasionally try out features I'm working on. Next Hotfix This is a bit of a major one and will bring a local leaderboard mode as well as more granular control over the flashing lights in the game (e.g. enable just the background flashing, without the "danger"-flashing). Also other fixes and improvements (like co-op scoring and current end-game waves). Unfortunately, the internet connection at my hotel is very unreliable, so this will have to wait till Friday next week when I'm back home. It's a bit ironic cause I've never been so close to Valve's HQ... :D First Update The first proper update will come in mid/late September because exhibiting at Gamescom and the upcoming PAX West hasn't allowed me to work on the Steam version much. Aside from fixing bugs, this will focus on improving the music as well as enemy wave variety and late game stages. I'm also looking at improving some enemy behavior and adding a new type of (non-deadly) challenge. What Comes After? The second update will be about a new game mode :). Next: Music! Also: Minor Update 0.6.2b: I've uploaded a minor update that does the following:
The version number of the game is always displayed in the main menu under the title, along with the most noteworthy changes. What's Next? The plan for the next major update is to work on the systems that control the music to make them smarter and make the music more dynamic. Content-wise, both existing SoundSets are going to be expanded with new sounds and maybe some real-time sound effects. I'm very excited to finally get to work some on those aspects of the game. There's also a few bugs, audio and otherwise that I may get to fix in a minor update before fully focusing on the music.
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